
Pytria Le'Danness
Placid Reborn
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Posted - 2007.10.23 14:17:00 -
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Edited by: Pytria Le''Danness on 23/10/2007 14:18:56
Originally by: Enkryption 1. What do you use your carrier for?
Our corporation is small and spread across the globe, thus we are constantly outnumbered. Training for a carrier was supposed to keep the small squad alive and give it a quality bite. I also planned to run missions with it, but was put off by the low payout and a general boredom of missions. Currently I consider 0.0 hauling with it.
Originally by: Enkryption 2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50?
I don't have much experience with the ship since I could never get a good gang together. But one Logistics cruiser can work wonders.
Originally by: Enkryption 3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc?
All other factors being equal, I guess one third or half of the ISK value of the carrier should be manageable.
Originally by: Enkryption 4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship,
Question is quite a flamebait to answer, but generally yes. The difficult question to answer is what constitutes a large amount of ships. Noone asks "Do you think it's fair that you can drive faster just because you spend a lot of money for that Porsche?"
Originally by: Enkryption 5. Do you believe carriers have too little (solo) firepower, too much, or just enough?
Since I am flying it mainly solo, the more the better ;P. But in all seriousness I think right now they are fine - if you put in a lot of skills for DCUs and such you can boost the firepower, but there is a limit. The major problem is applying this firepower since you take a lot of time to lock, have only so many locks and only so many slots. It's still one ship and limited in number of scramblers and whatnot.
Originally by: Enkryption 6. What do you believe a carriers role is?
IMO it is there to support a small gang with repair functions and firepower.
Originally by: Enkryption 7. Do you believe the carrier achieves this role through it's current abilities?
Currently yes. Perfectly so looking at carrier kills and losses.
Originally by: Enkryption 8. What would you change about the carrier if this drone change came into effect? ...
I do not think any change could offset this unless it is increased fighter damage. The change is taking away DPS from the fleet and furthermore complicates things - instead of their own drones, gangmates have to use the assigned fighters (that are hellishly expensive too) and thus overall DPS is reduced. And keep in mind that this forces all your gang mates to be able to control five drones, something you cannot expect from every person. I expect this to be a problem for many non-Gallente characters. You also have to hand off control of your fighters to someone who has little experience in using them. Last, if someone dies while he controls your fighters you have to reassign them. If you ever tried commanding drones during a bigger battle you know how much of a PITA that is.
The upside is that there are more eyes watching fighters for damage, maybe losses are a bit less due to this. I doubt it though if the attacker knows what he is doing.
Overall I fear this change will turn carriers into ships that sit back and assign fighters, something that is a very boring thing for the carrier pilot. The logistics benefit they could provide is offset by their incredible cost - I'd rather field some logistics ships then.
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